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Debugging is a wonderful tool
that we can have in our tool

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belt. And we're going
to use it sparingly,

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because it does take, especially
if we're doing lots of debug

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informations, all coming
to the console, that

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takes a lot of CPU.

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So we're going to
use debug sparingly.

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And also, I'd like
to share with you

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the option of a
conditional debug, which

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can, for some
protocols, help reduce

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the strain and the output on
that device by that much more.

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So with debugging, the first
thing we would want to consider

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is the destinations
of the output.

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Now, by default, we
saw in our previous lab

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that the destinations are
the console, the buffer,
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that the destinations are
the console, the buffer,

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and the monitor, the VTY
lines that are connected

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full force, at Level 7.

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So if you want to control
where all that is going,

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we might want to
constrain that, and maybe

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do Level 7 as a buffer,
which is great, as a default.

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And maybe we take
level of the console

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and we tell it
Level 6 and below.

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That way, we're not going
to overwhelm the console,

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because that does take
a lot of direct CPU

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to send those console
messages to the console,

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line console 0, as
opposed to buffer.
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line console 0, as
opposed to buffer.

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Memory is a lot faster than
it is sending it to your CLA.

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So that's one option that
you want be aware of.

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Secondly, when you do a debug,
do as granular of a debug

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as we can.

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So if we want to
debug, instead, like,

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debug the entire protocol,
maybe debug the specific part,

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like hello messages or
some piece of that protocol

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that you're trying
to troubleshoot.

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Because that's going to help
you in troubleshooting, also,

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by looking at just detailed
information that comes in.

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Instead of, like, an
ocean of information,

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whether it's coming live at
you at the console, which

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is a pain in the rear, or
whether it's coming to buffer.
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is a pain in the rear, or
whether it's coming to buffer.

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Also, at the console, what I
always do, before I do a debug,

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is I will do a undebug space
all before I do the debug.

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Because that way, I can
hit the up arrow key one

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time, press Enter, and
I can do an undebug

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to go ahead and bring
back the previous--

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I guess, two up arrows.

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Because the previous command
would be the debug itself.

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So I want to have
that in my history,

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so I can hit the up arrow key
a couple of times and do it.

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So practicing those skills
of getting out of danger

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are important as well.

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All right, so one other option
I'd like to share with you
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All right, so one other option
I'd like to share with you

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is the option of a
conditional debug.

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So let's imagine-- and it
goes something like this.

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Let's imagine we're
debugging OSPF,

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and we are debugging
the hello messages.

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We're interested in
looking at those, that's

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pretty granular to begin with.

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But this router is
receiving hello messages

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and processing hello
messages here and here.

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And if we had other
interfaces, elsewhere as well.

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With conditional debugs,
we could actually

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say-- we could set up
a condition and say,

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only, the debug that's
currently running, only
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only, the debug that's
currently running, only

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have it apply for a
specific interface.

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And so if we pointed
to this Interface 6,

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the hello messages
that happened over here

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would not be included in
our debug, in the output.

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Now, there's good news and bad
news about conditional debugs.

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Well, first, a couple of
other details, and then I'll

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share with you the
good news and bad news.

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So you can set up conditions.

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So if we say the
condition is Interface 6,

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then, like, condition Number 1.

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And then we can
say, also, I want
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And then we can
say, also, I want

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to pay attention to a certain IP
address or a certain something

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else.

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We could have IP, that
can be condition Number 2.

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And then we can actually group--

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keep adding conditions.

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And what will happen
is, they have to match.

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Anything that doesn't
match in your conditions

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won't be included as part
of your output for debug.

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So you can include multiple
conditions for the debug.

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So that's the good news, is it's
very granular and really cool,

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but here's--

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let me go to the big screen.

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The problem is-- oh, my gosh.
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The problem is-- oh, my gosh.

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So as I'm brushing up
for this, I labed it up

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in a emulated environment.

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And I just did some basic bugs
and then I did conditions,

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and it wasn't taking.

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It was like, everything's
still coming in.

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And then I tried a different
set of virtual gear,

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different iOSs, same problem.

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Then I said, great, I'll
fire up some live gear,

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fired up the live
gear, same problems.

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These conditional
debugs, they don't

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apply to every possible debug
that you're going to be doing.

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So I would recommend
before you think
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So I would recommend
before you think

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you're going to try one,
like, debug IP packet,

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and then say, just
this interface,

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you might want to test
that out on the gear

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that you would want to
use that on before you're

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in a production environment.

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Because I discovered, on
three different sets of gear,

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two virtual, one physical,
that it doesn't always

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function for every single debug
that's in the debug arsenal.

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All right, having said
that, in this hands on lab,

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let me walk you
through a scenario that

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does work in the
virtual environment

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and also would work in a
physical environment as well.
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and also would work in a
physical environment as well.

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So you can kind of
get a taste and a feel

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for working with
conditional debugs.

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And to do that in his
lab that I've provided,

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we are going to use Router 2,
let's do a show IP protocols,

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see what he's running.

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And he's got OSPF
and BGP, that's

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fantastic, more than enough.

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And let's do a show
IP OSPF neighbor.

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All right, we've got some
neighbors, fantastic.

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Let's do a debug
of IP OSPF hello.
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Let's do a debug
of IP OSPF hello.

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There we go, so we are
sitting, let's do a do--

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let's do a show logging.

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Though currently, we're
logging to the console monitor

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and buffer at Level 7, which
includes Level 7 and below.

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And we go show
users, I'm currently

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sitting at the console, great.

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So we're seeing those messages.

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And I'm seeing interfaces
involved of gig 2/0,

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and gig 1/0, and gig 0/0, great.

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So let me turn that
off for a moment,
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So let me turn that
off for a moment,

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so you can see the typing
roll up as it happens.

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I've also got a
logging synchronous

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on the console line, that way
it repaints the line for me,

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which is--

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we've done that forever.

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So let's go ahead and
set up a condition.

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And the syntax is right
here in privilege mode,

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debug condition.

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And then we set up
the condition that we

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want, we have Mac address,
IP address, interface.

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And we'll do an interface, and
let me scroll up a little bit,
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And we'll do an interface, and
let me scroll up a little bit,

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see what interfaces we had.

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And here's what
I'd like to do, I'm

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going to do gig 0/0 and 1/0.

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So either one of those
will match the condition,

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but we shouldn't
see any gig 2/0,

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regarding IP OSPF
hellos after that.

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So I'll interface gig 0/0,
and there's one condition set,

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and we'll also do 1/0.

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And to see that,
we're just going

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to do a show debug
condition, and it'll

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show us what they are.

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So condition 1 is looking for
that interface, condition 2.

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So any debugs that we do now--
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So any debugs that we do now--

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I shouldn't say any,
because some debugs don't

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give a hoot about filtering
based on interface,

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but the IP OSPF hellos do.

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They will only pay
attention to those hellos

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and show up messages if
it's regarding 0/0 or 1/0,

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2/0 is not going to show up.

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So I'll do a debug, IP OSPF
hello, and there it goes.

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So we're going to
get some messages,

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we're looking for 0/0,
1/0, but no 2/0, they just

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shouldn't show up anymore.

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If you want, we can
link it up to 1/0.

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So let's go ahead and do
a show debug conditions,
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So let's go ahead and do
a show debug conditions,

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and we can say, no
debug condition.

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And let's take off
debug condition 2.

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You can actually type out
what the condition was,

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but it's a lot
easier to do the 2.

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So I'll take out
debug condition 2,

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so now it should
be just gig 0/0.

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So there's a send on 0/0,
there's a hello on 0/0,

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it's a party.

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But it's only a party for
gig 0/0, because of this,

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show debug conditions.

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Also, it's important to
know for troubleshooting
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Also, it's important to
know for troubleshooting

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that, if you have these
conditions in place,

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and you're done
with your debug, you

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go home, whatever,
you come back,

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these conditions
are still there.

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So if you do a
debug in the future,

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and that condition
is still present,

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you may be filtering
some of the output

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that you would otherwise
expect to go ahead and see.

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So if we did a no
debug condition,

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and I'm going to take off
condition 1, right there,

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because it's stated as 1.

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It's going to give me a warning,
this is your last condition,

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are you sure you
want to remove them?

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You're not going to have
any conditions left.

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I'll say, yes.
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I'll say, yes.

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And now if we do a debug IP OSPF
hello, there's no conditions,

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so any hello in a
storm is going to do.

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That includes 0/0, 1/0, and 2/0.

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Because when those hellos show
up, the debug is triggered,

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and it's going to show
us that information.

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So I'm going to turn it
off with the undebug all,

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and there you have it.

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Conditional debugging, make
sure you practice with it,

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with the gear that
you're going to be

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using in production to know
what the behaviors are before.

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you just expect that, oh,
if I limit it to gig, like,

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1/0, that means everything else,
other than that one interface,
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1/0, that means everything else,
other than that one interface,

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is going to be excluded.

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And for most of the debugs that
I tried in setting this up,

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most of the debugs don't give
a hoot about that condition.

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So in this video
and hands on lab,

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we've had the opportunity to
discover, practice, and verify

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the use of debugging
conditions on a Cisco router.

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So thanks for joining
me in this set of videos

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regarding logging and I'll
see you in the next set.

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Meanwhile, I hope this has
been informative for you,

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and I'd like to thank
you for viewing.
