1 00:00:00,000 --> 00:00:03,800 [MUSIC PLAYING] 2 00:00:03,800 --> 00:00:07,130 3 00:00:07,130 --> 00:00:10,430 Welcome to OSPF Path Selection. 4 00:00:10,430 --> 00:00:13,190 In this skill, we're going to be jumping in 5 00:00:13,190 --> 00:00:18,570 with some more detail into the OSPF path selection process. 6 00:00:18,570 --> 00:00:21,440 Now if you ask most engineers out there, 7 00:00:21,440 --> 00:00:25,370 how does OSPF choose the best path to a destination? 8 00:00:25,370 --> 00:00:28,010 You'll probably get the rather common answer 9 00:00:28,010 --> 00:00:31,970 that it's the lowest cost, or the lowest path cost. 10 00:00:31,970 --> 00:00:35,360 And that is probably the most common place 11 00:00:35,360 --> 00:00:38,610 that the decision in OSPF happens. 12 00:00:38,610 --> 00:00:43,100 However, there are rules that come before lowest cost. 13 00:00:43,100 --> 00:00:46,160 And in the event of a tie with lowest cost, 14 00:00:46,160 --> 00:00:48,200 there's a few rules that come after it 15 00:00:48,200 --> 00:00:50,540 as well as tiebreakers. 16 00:00:50,540 --> 00:00:54,920 Now keep in mind, if we do get to the very bottom of our list 17 00:00:54,920 --> 00:00:58,280 and there are still two or more equal paths, 18 00:00:58,280 --> 00:01:03,530 we will do equal cost multi-pathing or ECMP. 19 00:01:03,530 --> 00:01:06,470 So keep that in mind as we go through this process, 20 00:01:06,470 --> 00:01:09,350 that there is a little bit more to this than just the lowest 21 00:01:09,350 --> 00:01:09,980 cost. 22 00:01:09,980 --> 00:01:12,600 That's of course, our main focus of this skill. 23 00:01:12,600 --> 00:01:14,960 But also keep in mind that even if we 24 00:01:14,960 --> 00:01:18,410 get through this entire process, and there is still a tie, 25 00:01:18,410 --> 00:01:22,190 it doesn't mean that we can't use multiple paths. 26 00:01:22,190 --> 00:01:25,220 This is not BGP which will go all the way 27 00:01:25,220 --> 00:01:27,140 to choosing one best path. 28 00:01:27,140 --> 00:01:31,670 With OSPF, we can do equal cost multi-pathing. 29 00:01:31,670 --> 00:01:33,840 So let's jump in and get started. 30 00:01:33,840 --> 00:01:35,875 We have a whole list of things to go over. 31 00:01:35,875 --> 00:01:37,250 We're going to look at that list. 32 00:01:37,250 --> 00:01:39,950 And then we're going to jump into each one in detail 33 00:01:39,950 --> 00:01:42,780 and prove exactly how it works. 34 00:01:42,780 --> 00:01:44,030 So a lot of cool stuff. 35 00:01:44,030 --> 00:01:45,720 Let's jump in and get started. 36 00:01:45,720 --> 00:01:48,880 I'll see you in the next video. 37 00:01:48,880 --> 00:01:52,000